DBMM 200

DBMM is usually played with 350-500 army points of troops. There are also a couple of versions, at the end of the rulebook, to play with 200 and 100AP respectively.

DBMM100 is very similar to DBA as concern troops used and table dimension. DBMM 200 can resemble DBA big battle.

DBMM200 is an excellent way to learn the rules because it uses less elements, but troops and terrain density are very similar to the larger version. Players can so focus better and still play a game that resemble a lot an ancient battle. In this version there are less troops, so the combats are fewer and more decisive. While some players can find the luck factor more relevant, I appreciate the coin reverse, that is to give better chances to new players to gain a victory.

Another important factor is the game lenght: a battle is over in 60-90 minutes, a good timing for an evening battle, a campaign or an one-day event.

DBMM 200 relevant rules are:

- The game table is 120cm by 60 to 90. I usually play on 120x90cm.

- The terrain FE is scaled down to be accomodated in a smaller table

- Army lists minimum and maximals are halved, as halved is the commanders bonus cost.

- The side inibition and skirmish deployment zones are halved, so is halved the deployment distance from the middle line. This means that the game will have less manouver and more frontal combat. 

- The game can be played with 200-240 AP. By experience I prefer the 240AP because let the players use three corps.

These pictures give an idea of a DBMM 200 army size at 240AP


Timurid army, using 22 elements


Later Hungarian army, 42 elements


Cilician Armenian army, 47 elements


Timurids are the usual small, elite army, while hungarians and armenians deploy a lot of low value troops. As can be seen, DBMM 200 can be played using a couple of DBA armies if the army selected is made using crack troops.

If you are a new player, I suggest to give a try to this DBMM version


Sample games between medieval armies from "Mamma Li Turchi" tournament list 

Later Bulgars vs Alans - Quick and bloody battle between impetous cavarly armies

Later Bulgars vs Later Serbians - A cautious game with both armies trying to gain decisive advantages before the usual Kn charge

Later Bulgars vs Timurid - How a small combat advantage from an uphill position can prove decisive

Cilician Armenian vs Timurids - Delaying a corps is a risky business

Moldavians vs Timurids - Attack on a shooter line

Palaiologan Byzantine vs Timurids - Low quality army in action

Palaiologan Byzantine vs Alan - Use of multiple lines and reserves wins the day vs nomads

Alan vs Later Polish - The day of the knights

Later Polish vs Genoese Condotta - A failed echelon attack

Palaiologan Byzantine vs Islamic Persian - Quality almost wins the day over quantity


In 2011 our club organizes a challenge over four historical pools, giving a trophy to the best scoring player.

The tournaments will be:

Mamma Li Turchi- Ottoman expansion wars

Justinian's wars- Byzantine counteroffensive in VI century

Sarissa- The era of phalanx dominance on the battlefields

The Sword and the Cross- The Christian states turn east.


In 2012 our club organizes again the DBMM200 trophy, here are the dates and rules

2012 DBMM200 Classment


Historical battles

Battle of Argentoratum in 357AD - Emperor Julian defeats the Alamanni in Gaul

Battle of Chirokitia in 1426 - Mameluks invade Cyprus

Battle of Othee in 1408 - Burgundians crudh Liegois rebellion