Domitian's Dacian war
This is a team game for 6-8 players that will be played in one
session. The two teams will simulate Domitian's Dacian war in 86-89 AD.
In 86, the
Dacian king Duras ordered his troops to attack the Roman
province of Moesia on the southern course of the Danube river.
attack, the Roman emperor Domitian personally arrived in Moesia,
reorganized the province into Moesia Inferior and Moesia
Superior, and planned a future attack into Dacia.
started a strong offensive against Dacia in 87, ordering General
Cornelius Fuscus to attack. Therefore, in the summer of 87,
Fuscus along with five or six legions crosses the Danube.
the Dacian army at Tapae, where the Romans were ambushed,
suffering a great defeat. Almost all of the soldiers from Legio
V Alaudae were killed, the Dacians captured their flags and war
machines, and general Cornelius Fuscus himself was killed in
victory, the Dacian king Diurpaneus received the name of
Decebalus, meaning as strong (or brave) as ten men.
offensive continued the following year, with general Tettius
Iulianus having now taking command. The Roman army entered Dacia
following the same route Cornelius Fuscus did in the previous
year. The battle took place mainly in the same area, at Tapae,
this time the outcome being a Roman victory. Because of the
difficult road to Sarmizegetusa, the capital of Dacia, and
because of several defeats suffered by Domitian in Pannonia, the
Roman offensive halted and Decebalus sued for peace.
peace of 89, Decebalus becomes a client king of Rome, receiving
money, craftsmen and war machines from the Roman Empire, to
defend the empire's borders. Some historians believe this
unfavorable peace for the Romans might have been the cause for
Domitian's assassination in September 96.
king of the Dacians, instead of using the money as Rome
intended, decided to build new citadels in the mountains, in
important strategic points, and to reinforce the existing ones.
The army used will be Early Imperial Roman, Dacians and
The Roman team will be lead by a player impersonating Emperor
Domitianus, while the Dacians will be lead by Decebalus.
The teams will replay the four stages of the war that are:
86AD: Dacians invade the roman province of Moesia (Dacians
87AD: The romans counterattack, enter Dacia and start
reducing the Dacian border fortresses (EIR attacks Dacians)
88AD: While the Roman reorganize for a final push on
Sarmatageteuza, the Dacian capital, in Pannonia starts a barbarian revolt (this
game is between Sarmatians or Marcomanni or Quadi that attack Romans)
89AD: New roman offensive in Dacia (EIR attacks Dacian)
The two leaders must secretly allocate their players to each
of the four scenarios. Once the four matches are set, they are all played at the
The player allocation is important, because each game final
score is modified by the result of the previous one in the stage sequence:
If friendly forces have won a partial victory (scoring more
without breaking the enemy army) the score is 50% higher rounded up. A total
victory (enemy broke) will give a 100% bonus.
If the friendly forces lost the previous game, a minor defeat
will cost 25% of the score while a major one 50% of malus, rounded down.
Example: In the game set in 85 The Dacians win a major victory
breaking the Romans. In the battle in 86 The Romans win the game for 22-3
result. This score becomes 11-6 because the roman halves and the Dacian doubles
the scoring for what happened in the previous event.
Another example: In game set in 85 the Romans win a partial
victory. In 86 the game ends with a 13-12 for the romans, that is modified to
The army size is left to players choice, as the identity of
barbarian sideshow in 87AD. You can choose whatever the army you can field.
If the players are just 6, you can avoid the 85 or 86 AD
stage, as you prefer.
The team that will score more points will win the war. The
losing team must pay a drink to the winners
played at our club