II / 12 Alexander Macedonian
A) Stefano Battistella's version
C1- CinC Reg. Ax (S) - the King Philip II, 7 Reg. Ax (S), 6 Reg. Cv (O) - 19ME
C2- SG Reg Cv (O), 18 Reg Pk (O), 3 Reg. Ps (O) - 25,5ME
C3- SG Reg Kn (F) - the prince Alexander - (brillant), 6 Reg Kn (F), 3 Reg. LH (S), 8 Reg Ps (S) - 25ME
C4- 6 irr Bg (O), 7 TF - 6ME
does not grant "Alexander the great" strategist exceptional qualities: he
believes, rather, that he has unscrupulously abused of the powerful tool of war
that was the Macedonian army of Philip II. That this is true or not, play DBMM
with the list of "Alexander the Great" by adopting the option of Subgeneral
brilliant, that the young Prince Alexander, has a charm all its own. Also in
this case, meeting the criteria of historical composition of the army, the
regulation gives great satisfaction. The mighty Macedonian infantry take the
field beautifully and the cavalry of the "companions", led by Prince himself
leaves no room for doubt: to launch attack in the weakness of the enemy and -
thanks to the courage of his master - and slaughters breaks .
Technically, I put the 2nd command always at the center of the battlefield and use it offensively, to support the attack of Kn. The latter (the 3rd command) are deployed to the right or left of the phalanx, but I always try to leave all options open for maneuver, even if necessary using one of two brilliant stroke of the prince, though I prefer to spend them in combat, where, with a little' luck you may also benefit from the rule "generally lethal."
The 1st command, however, has mainly defensive duties, and I set it up the wing opposite to that where the Kn are. The Ax tend to occupy the ground broken or difficult while the cavalry is used as a reserve, ready engage the enemy or to exploit a breakthrough or to cover a hole.
In definitely, although it is rather "short", the army works well: in particular, the difference was Kn in the wedge, not undergoing overlap, they are really awkward to stop.