Granadine vs Later Hungarian

Grenadine army is quite different from the typical armies used in the high medieval period. It relies on skirmishers and poor quality bowmen, supported by few good troops. It has very low aggressivity, and this usually let the player set up a terrain suited to help the many weak troops fielded. It his quite large, and can survive some punishment. All these features grant different games.

The army list played is based on two big corps, each one with a big irregular archer group, supported by light horses and a small reserve of IKnO. The third command, to be used as pip dump, has just some regular BwO, that can move quite well also with few pips

In this game I met a Later Hungarian army. I defended and this was the battlefield

Granadine was deployed with the bowmen in a strong defensive position, while the light horses should manouver on the flank of the enemy. The KnO role was to close support the archer formations. My deployment was not so good because I made the mistake to not line together all the bowmen, leaving some gaps between them, This weakened my positon, letting the enemy to pick up individually these regiments.

 

The Hungarian army was not large as mine, so its plan was straightforward: attack in a sector refusing the opposite wing. My opponent aimed at the left hll, focusing three corps against it. Here he made a mistake, using spears to attack the rough hill and blade to cover the flank. It would be better to exchange the roles. Granadine immediately threatened the right flank, and there the Hungarian sent some reserves.

 

The Granadine LhO performed badly against the heavier enemy. They did gain enough time to let the grenadine heavy cavalry enter the fray. The problem faced by the grenadine was that the reserves were few and the irregular bwi so many that the enemy could not be stopped to attack them. The defensive stance was a good idea, but still could be not enough to resist.

 

The archer shooting made few losses, but gained time thanks to the disruption of the enemy lines. The RLhO On the right faced a small corps of ILhS, and waited for the right moment to deliver the first charge.

 

The grenadine knights attacked, trying to pierce the sector between two infantry corps to gain access to enemy flank. Still I made a mistake, because in such a position some light horse would be useful to esploit any advantage.

 

While on the right wing my knights were making some inroad, at the cost of sacrificing LhO, the Hungarian charged the IBwI on the rocky hill. To cover the flank he had to advance the small szekeler corps.

 

The game was suddenly decided by the combats on the left flank. The szekeler 12 ME corps, weakened by the loss of LhF by shooting, was broken on the first charge by granadine RLhO. The continous archer fire peppered all the enemy army, and when the Hungarian CiC died charging the uphill bowmen in the rough, the combined losses broke all the army for a final score of 23-2.

The game showed that play an army like Granadine is not an easy job. I did some mistakes to deploy and coordinate my troops, and the terrain proved decisive to avoid a  disaster.

 

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