Priest-Kings of God

This campaign simulates the struggle and wars between city states in early Sumerian time to emerge as dominant power in Sumer.

Each player is a Priest-King, ruler of one of the four major city states and has the goal to submit the other cities to become the overlord of the area.

The campaign must be played by four players, each controlling the city states of Kish, Lagash, Uruk and Ur.

Each city has an army made by 200AP from list I / 1 Early Sumerian in 3000 B.C. year. The army list must be chosen at the campaign start using DBMM 200 rules and will be used for all the battles.

The battles will be short enough to complete the whole campaign in one session.


The dark green lines are the communication avenues to be used to attack neighbors

The turn

At the start of each turn players must randomly decide the order of activation.

Once the turn order is decided, each player in turn can do one of the following activities:

1-      Attack a neighbor city

2-      Make sacrifices and invoke God

3-      Reorganize his army

Attack a neighbor:  The target city must be connected by a green line to the attacker city or to an attacker’s vassal. A battle is fought. If the defender is broken, his city becomes vassal of the attacker.

Make sacrifices: The player can reroll a single dice in the next battle. No more than one reroll is allowed in a battle.

Reorganize his army: The player can swap 4 RBwI from a single corps with a single RBdF that will be part of the corps losing the archers. This army change is definitive and cannot be taken back. The new army list will be used in all the battles to be played.

The players decide their moves in turn order.  If a player is attacked, he cannot attack another city but still can make sacrifices or reorganize before the battle is played.  A player cannot be attacked by more than one enemy city in a turn.

The battle is fought using DBMM200 rules except that the attacker is the invader, while the attacked player is the defender.  The armies, once the battle is over, are rebuild at their original size recovering any losses.

Vassal status.

A defending player which army is broken in battle is not eliminated but keep playing as vassal of the winner, that is its overlord.

A vassal player can attack other cities but not his overlord or his overlord’s other vassals . If he wins a battle he create more vassals for his overlord.

The vassal status is lost if the overlord city is beaten by another independent city. Being beaten means to score less points of enemy in a battle.

A vassal attacked and beaten by another player, becomes vassal of the the attacker.

Winning conditions

The game is over when all cities are vassals of the same overlord.

The winners are the overlord and any vassal player that made more vassals for his overlord.

The losers must pay a drink to the winners.